Bugfix Update and Prototype American Maps
Hi folks!
I've just put up a new download for the mod, that updates the Mac, DRM-free build based on some bugs that were reported recently. As always, if you run into any gameplay issues, drop a line in the community page!
On top of the small bugfix, I've also added three new maps in the extras folder in the distribution. These are prototype maps for the Americana map pack that I've been working on, including Seattle, Boston, and Chicago! Feel free to give them a go, and let me know what you think! I'll do some final tweaking before adding them to the mod properly, and I'd love any and all feedback.
Thanks much for reading! I'll be taking a short break before starting work on my Asia-Pacific map pack, with Taipei, Manila, and Kuala Lumpur. See you soon!
Files
Get Mini Metro More
Mini Metro More
a custom level pack for Mini Metro
Status | Released |
Category | Game mod |
Author | kucnjnj |
Genre | Puzzle, Simulation |
Tags | 2D, Minimalist, minimetromore, minimetrotogether, Moddable, Unity |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- v1.02.01 Full ReleaseFeb 11, 2020
- Early Access v1.02 - Oh no, downloads!Feb 09, 2020
- Plans for Release 41 and more US CitiesDec 24, 2019
- Version 1.01 and a new map: Barcelona!Aug 11, 2019
- Finally, v1.00 is Released!Jul 27, 2019
- Mapmakers Guide!Jul 24, 2019
Comments
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One question: where should I put the American cities file in the Mini Metro file, cuz I can't load those cities inside the game.
You should just copy all the extras/cities/ files to the /mod/cities/ folder, and the same for extras/themes/ to mod/themes/ and extras/trains/ to mod/trains!
A suggestion for the Boston map: can you make it so trolley cars only run on the green, blue & silver lines?
I've got a similar suggestion from another person and considered it when developing the map, but I really didn't want the map to get bogged down in the details of which lines can run which cars. To me, the layout of the city and the limited line count is difficult enough to make the map a challenge.
If there's a lot of demand, though, I could add a second version of the map with line restrictions in the /extras/ folder once I've published the final maps.
It'd also be a good place to use a second shade line to represent the branches of the Green Line like you did in Toronto!
I thought about that too, but I also had a clever idea on how to actually add branching lines in the game.
I think for now I'm going to leave Boston and revisit it when I have time to add some new features.